Diploma and Master Theses (authored and supervised):

M. Schrempf:
"Fantastic Voyage: An AugmentedReality Approach to AnatomicalEducation for the General Public";
Supervisor: E. Gröller, R. Raidou; Institute of Visual Computing & Human-Centered Technology, 2020; final examination: 2020-03-05.

English abstract:
The purpose of this master thesis is the development of a mobile, anatomical educationapplication for the general public, which shifts the passive, unthoughtful mobile deviceusage to a more active, teaching usage by utilizing macroscopic and regional anatomy. The new, immersive learning experience with interactive, Three Dimensional (3D), Aug-mented Reality (AR) anatomy models synchronizes the models in realtime with the userīsface. Individuals of the general public can digitally dissect their own facial anatomy tolearn geometrical, spatial, and textual anatomy features.Immanent features of the created learning process are self-directed anatomy learning,less cognitive load, a motivation-, attention-, concentration increase, longer preserved sat-isfaction, new anatomical knowledge, and better spatial abilities compared to traditionallearning. The high complexity of the human anatomy restricts the synchronized anatomymodels to the head. Notwithstanding, all human anatomy models can be viewed as TwoDimensional (2D) or AR 3D renderings, whereby only the head anatomy is synchronizedwith the userīs head. The answered research questions are "How can interactive AR be used in anatomicaleducation for the general public?" and "How much and what anatomy can be learned inwhich time with the developed application compared to state of the art works?". HeadPose Estimation (HPE) links AR managed by the framework ARCore with 3D anatomymodels from Body Parts 3D (BP3D) and anatomy information from FoundationalModel of Anatomy (FMA) to educate the general public in anatomy. Recommended requirements from professional literature are fulfilled by the developed mobile application named ARnatomy, which is a jointed, anatomical, interactive learning experience. The development result has been evaluated in an informal study with eight participants, whichshowed that mobile AR can be used for the anatomical education of the general public.Seven of eight participants gained anatomical knowledge in a geometrical, spatial, and textual form.

Electronic version of the publication:

Created from the Publication Database of the Vienna University of Technology.