Talks and Poster Presentations (with Proceedings-Entry):

G. Moser, R. Vallon, M. Bernhart, T. Grechenig:
"Teaching Software Quality Assurance with Gamification and Continuous Feedback Techniques";
Poster: EDUCON2021 - IEEE Global Engineering Education Conference, Wien; 04-21-2021 - 04-24-2021; in: "Proceedings of EDUCON2021 - IEEE Global Engineering Education Conference", IEEE, 21 (2021), ISBN: 978-1-7281-8478-4; 505 - 509.

English abstract:
Delivering high quality code is a critical success
factor for any software project. Thus the teaching of proper
software quality assurance skills presents an important objective
for educational institutions. We conducted a single-case study
in a student project environment to evaluate the improvement
of the quality assurance process by measures of continuous
feedback and elements of gamification and also have students gain
experience with these measures in an industrial-like setup. Based
on our data analysis, results suggest that the software quality and
also learning experience can both be improved by our proposed
measures. Moreover, key findings include that gamification can
serve as a strong motivational driver to developers to deal with
software quality issues and also facilitate knowledge transfer,
but also that sufficient effort needs to be put into balancing the
reward system to achieve a long-lasting effect.

Created from the Publication Database of the Vienna University of Technology.