Contributions to Proceedings:
L. Panfili, M. Wimmer, K. Krösl:
"Myopia in Head-Worn Virtual Reality";
in: "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)",
IEEE Computer Society Press,
In this work, we investigate the influence of myopia on the perceived visual acuity (VA) in head-worn virtual reality (VR). Factors such as display resolution or vision capabilities of users influence the VA in VR. We simulated eyesight tests in VR and on a desktop screen and conducted a user study comparing VA measurements of participants with normal sight and participants with myopia. Surprisingly, our results suggest that people with severe myopia can see better in VR than in the real world, while the VA of people with normal or corrected sight or mild myopia is reduced in VR.
"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
Electronic version of the publication:
Created from the Publication Database of the Vienna University of Technology.